Larian Studios Clarifies Its Implementation of Machine Learning for Upcoming Project
The developer behind popular RPGs like Baldur's Gate 3 and Divinity: Original Sin has recently shown its next major project, generating significant anticipation within the player base. However, recent comments from the company's co-founder have added a new dimension to the discussion, touching on the developer's approach toward machine learning.
AI as a Creative Assistant, Not a Substitute
In a latest statement, Swen Vincke explained that the developer is using generative AI for particular ancillary functions. These include fleshing out pitch decks, producing early-stage visual ideas, and creating draft copy.
Crucially, Vincke emphasized that the shipping material in the game will be created exclusively by actual writers. "We are developing all the content ourselves," he affirmed.
We are continuously growing our team of storytellers and are busily forming narrative groups.
Since concept art is being explicitly called out — we presently have 23 artistic staff and have positions available for more creatives.
Everything we do is supplementary and aimed at enabling creatives to spend greater focus on making content.
Every AI system implemented properly is supplementary to a developer's workflow, not a substitute for their skill.
Addressing Concerns and Clarifying the Vision
The revelation of employing this technology initially provoked unease among portions of the community. In reply, Vincke provided additional elaboration on public forums.
"Our team utilizes AI tools to research ideas, just like we use search engines and physical media," he stated. "In the very early brainstorming phase we use it as a simple sketch for structure which we then swap out with original concept art."
He added, "We've hired talent for their unique talent, not for their willingness to follow what a algorithm proposes."
Focused Uses for Machine Learning
Vincke had earlier outlined the studio's practical method to machine learning, categorizing its use into key functions:
- Handling Monotonous Jobs: This includes polishing mocap data, voice editing, and Larian-specific work like adjusting assets for various species.
- Rapid Prototyping ('White Boxing'): Using systems to rapidly prototype simple mock-ups of mechanics to validate concepts before complete implementation.
- Future Potential for Gameplay: Investigating how machine learning could in the future facilitate innovative reactivity, particularly in creating unforeseen permutations in a complex RPG.
He specifically noted that core creative disciplines — like writing — are not fields where the studio is replacing creative involvement. Conversely, Larian is expanding its staff in these exact fields.
"Our studio is not releasing a game with any AI components, and we are certainly not considering trimming down staff to replace them with artificial intelligence," Vincke concluded.